Game Engine


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Advise, please, a game engine for small online games with seamless world and its editor.
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To start advise you to look at the report of Dmitry Devishev (Mail.ru) CREE-2010. Dmitry talks about the challenges of online game development projects.
From offline to online (6 parts):
\rwww.youtube.com/watch?v=KteOkdvPmdA
\rwww.youtube.com/watch?v=_Tl1ymSmsQY
\rwww.youtube.com/watch?v=ekmXj9L5bmo
\rwww.youtube.com/watch?v=9mD3AmzUl4g
\rwww.youtube.com/watch?v=wjer9nPMVYI
\rwww.youtube.com/watch?v=04MlZt58lio
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Online games are different. Too many of their kind to directly answer such a "question".
Determine what the game is, what genre, make the minimum of TK in the end.
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Depends on how small games, such as MMO Lineage II is running on ru.wikipedia.org/wiki/Unreal_Engineyou can view and "competitors".
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View Unity3D (http://www.unity3d.com), apparently you should approach. The editor is, the basic version is free even for commercial use.
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Pohren engine — any dviglo provides only some graphics and some of the subsystem input / output.
It is in General 10-15% of the required implementation.
Everything else that makes the project the project is written under the project, often from scratch
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