First encounter with Xamarin and mobile development.

Shoveled documentation and articles, this is what I get:

dp == width_in_px * 160 / dpi

Is the concept of Screen Density. For example, xhdpi, where 1dp == 2px

I installed Xamarin Live Player. Take your Ipad Air2.

In google I find out that dpi == 264px / inch. The resolution of 2048x1536px. Inserted into the formula and say:

width_in_dp == 2048 * 160 / 264. This equals to 1241.

Asked in AbsoluteLayout Label with the point 0 0 and width 1241px. Get a broader element.

Find device metrics from google, for ipad specified Screen Density xhdpi. Given the new information share and get 1024dp. And it fits.

https://material.io/devices/And here's my question:

Why the first formula is incorrect, and on what basis are developed by Xamarin in terms of size? To display correctly on devices of different sizes?