Where to start learning 3D max in the direction of game development?

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Trying times in the seventh to learn the basics of max, but the fuse is lost when you do not understand the process. Just copy the video, is not an option, don't understand what you are doing(practically).
The only realized, it is necessary to start with modeling very easy to motivate yourself for further work.
So once and for gamedev.
It's actually the same great coverage: texturing, rigging, animation, post-processing, texturing, and modeling itself as a low-higt. If you have forgotten something add in comments))

So the question is about modeling, where to start learning and how to build a training plan to advance in the environment of game design?
What modifiers are used in game development? I've read that them there a little bit, about 6-9 (edit poly she ll, bend, push, uvw map, xform and ffd2x2x2)
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Maybe this video will teach you chemuto and motivates https://www.youtube.com/watch?v=rb0UiW3Ula0 as you can see, we must start not with 3d but with sketches.

edit poly she ll, bend, push, uvw map, xform and ffd2x2x2

any, though a third-party, though integrated, still all of them are buggy and many have to manually run after them
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I advise you to start with polygonal modeling (EditPoly) to read about the correct the net/the correct topology under smoothing and flattening the texture (Unwrap map). And modifiers can then be applied to a good the grid.
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Dude,write me ,I'll try popularly explain where to start and where to go for gamedev
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