Where to start learning how to program 3D graphics?

0 like 0 dislike
90 views
Have long been interested in 3D graphics, but I can't dig up enough information on the study thereof.

Advise books on the construction of computer graphics - from A to Z.
Books about DirectX, OpenGL, algorithms, lighting, rendering, shading.
What programming languages to study for this field?
As far as promising profession as a graphic programmer?
by | 90 views

3 Answers

0 like 0 dislike
1. Frank Moon. DirectX 12.
2. www.3dgep.com
3. chilitomato
youtube
Be sure to learn C++. Although we can take C# and the platform of the UWP, then it will be possible to take the Unity 3d engine.
WinAPI.
The story, like DirectX, OpenGL won.
by
0 like 0 dislike
Start with the basics https://habr.com/post/248153/
Then move on to more applied tasks https://habr.com/post/310790/

If your goal is not with graphics to understand, and easy to write games, then get ready engine. There Unity or Unreal Engine.
by
0 like 0 dislike
Area of 3D is vast and it is hardly possible to cover it completely, you should choose a specialization. Modeling in 3DSMax/Maya is not the same that work with 3D engines the type of UE4.
by

Related questions

0 like 0 dislike
3 answers
0 like 0 dislike
2 answers
asked Apr 9, 2019 by foxhable
110,608 questions
257,187 answers
0 comments
40,796 users