The idea to write a game. Due to its specificity, namely the need to use it not only as an online game, but as a desktop game, it was decided basic to write the engine in C++.
The web frontend will most likely be written in Perl. Generally speaking, as I understand it, to the point, what language is the web programming will be used, does not apply.
Question, actually: how to organize a bunch of engine written in C++ and web front-end written in Perl?
I must say that the experience I have virtually no and I took it just to gain. Well, just for fun, of course. So, I can think of while system calls and API and parse whatever comes in STDIN, etc. But I suspect there's a better way.
Or need some clarifications? I would be grateful for any advice.